The work
You will create and modify 2D and 3D Godot projects for an AI training program. Typical tasks may involve gameplay mechanics, scenes, nodes, animations, UI elements, game physics, debugging, and performance optimization. Deliverables also include step-by-step workflow explanations, clear instructions, and detailed prompts that show how each result was produced.
What micro1 screens for
The screening is likely to test whether you can discuss specific Godot projects under technical follow-up, make sound architectural and debugging decisions, and explain advanced work precisely. Required language qualifications are experience with GDScript or C# programming and English proficiency at B2 level or higher. A Godot portfolio, professional game development experience, a relevant master's degree or PhD, Human Data experience, and work with multiplayer games, game physics, or UI/UX development are preferred rather than stated requirements.
Practical details
This is a remote contract. You must have access to Godot and be able to record your screen while completing tasks. The listing does not state whether work is fully async, the expected weekly commitment, or typical working hours, so confirm scheduling and turnaround expectations during the process.
Pay band: $70–130/hr
