The work
You will create and modify 2D and 3D Godot projects for an AI training program. Day-to-day tasks may involve implementing gameplay mechanics, configuring scenes and nodes, building animations or UI elements, working with game physics, diagnosing defects, and improving performance. Each task also requires a clear, step-by-step account of your decisions and workflow.
What the screening is likely to test
Expect practical questions about Godot architecture, debugging, optimization, and the tradeoffs behind implementation choices. Required language qualifications are experience with GDScript or C#, plus English proficiency at B2 level or higher. The platform may also look for evidence that you can turn an expert workflow into precise instructions or prompts without omitting setup details, intermediate checks, or validation steps.
Evidence and preferred background
A portfolio of Godot projects is preferred, as are professional game development experience and prior human data work such as annotation, RLHF, or AI model evaluation. A relevant master's degree or PhD is preferred rather than required. Experience with multiplayer games, game physics, or UI/UX development may strengthen an application.
Logistics
This is a remote contract role. You need access to Godot and the ability to record your screen while completing tasks. The listing does not specify weekly hours, contract length, time-zone requirements, or a fixed schedule, so candidates should be ready to state realistic availability and confirm whether work is completed asynchronously during screening.
Pay band: $70–130/hr
