The work
You receive a brief and a reference set, then produce a stylized 3D asset that matches it: model, topology, UVs, materials, lighting, render. The stylistic range named in the listing is specific — low-poly, voxel, handcrafted, and material-driven looks, plus convincing recreations of clay, fabric, paper, and textiles. A large share of the day-to-day is variation work: once an asset is approved, you produce consistent siblings that hold the same material language and silhouette logic. You also document your workflow and absorb feedback rounds, which matters more here than on a typical studio contract because the pipeline is producing training and evaluation data, not a single shipped scene.
What the screen looks for
Portfolio first. Shortlisted applicants go through a portfolio review before onboarding, and the thing being judged is whether your reel shows stylized work and deliberate material exploration — not photoreal hero renders, not generic asset-store props. After that, an AI-led screen probes whether you can articulate technical choices: why a particular topology, how you laid out UVs for a hand-painted look, what your NPR shader setup actually does. Freshers and emerging artists are explicitly welcome, so depth of career is not the gate; being able to explain your own files is.
Logistics and pay
- 12-week remote project, fully async, paid in USD
- Up to 40 hours/week; part-time artists at up to 20 hours/week are accepted
- Observed earning potential around $7/hour — stated by the platform, not guaranteed, and low relative to studio 3D rates
- Work begins only after portfolio approval and onboarding
Tools are flexible: Blender, ZBrush, Adobe Creative Suite, After Effects, 3ds Max, or Cinema 4D all qualify, along with familiarity with the plugins and scripts you lean on. Expect to hand off source files, not just renders, and expect asset optimization to be part of the acceptance criteria.