What the work involves

This is applied-software data work, not a post-production gig. You'll be asked to perform realistic tasks inside DaVinci Resolve on macOS — a node-tree grade, a round trip from the Edit page to Fusion, a Fairlight pass, a delivery preset for a specific codec — and capture what you do in high-resolution screenshots with accompanying step descriptions. Other batches ask you to judge whether a model's proposed answer to a Resolve question would actually work: whether the panel it names exists on that page, whether the qualifier order it suggests is valid, whether the node type it picks does what it claims.

The value you bring is knowing where Resolve's behaviour differs from the manual and from how competing NLEs work. Reviewers weight answers that reference specific pages, panels, node types, colour-management settings and version-specific behaviour over generic video-editing knowledge.

What the platform screens for

  • Genuine hands-on use. Screens go deep fast: which Resolve version you're on, which pages you live in, what you last delivered from it.
  • Ability to open the app today. Mercor supplies no licences, no VMs, no hardware. Studio or free build both count, but it must be your Mac and your install.
  • Display capability. Screenshots must exceed 2.5 megapixels — either one monitor meeting the listed per-aspect-ratio thresholds, or two side-by-side 1080p+ displays captured as a single spanning image.
  • Written precision. Task write-ups are read by people verifying your steps against the app, so ambiguous phrasing gets sent back.

Logistics

Fully remote and asynchronous, on macOS only. Work arrives in batches with deadlines rather than fixed shifts; most contributors take 10–20 hours a week and choose their own hours. Pay in the $30–40/hr band has been observed on comparable Mercor application-expert quests and is not guaranteed for any given batch — rates vary by task type and calibration results.